In World Guardians for iOS you control one of four heroes and their army as you try to defend the world from invading enemies. At first glance you might think that this RPG style romp is a remake of the popular game Plants Vs. Zombies, but it actually plays out much differently.
Although the play area is a tad reminiscent of PopCap's memorable game, World Guardians doesn't rely on collecting any kind of currency mid-game to place units. You can place all of your units right off the bat, and the rest of the levels are taken care of as you watch your units attack the enemies. If you choose to be involved in the action once the level has started you can use your main hero's power to obliterate enemies quicker.
World Guardians currently has 45 levels over 3 different areas, 4 main heroes, and 4 sub-units for the player to place. Each hero has an individual attack and a distinctive set of stats.
My only gripe about the different characters is that aside from the Heroes, everything else is the same; the sub-units are the same and so are all the levels. It would be far more interesting if each hero had one specific unit to back it up and maybe a couple levels that can only be completed by them.
Although the upgrade system is simple, it works well for World Guardians. In each level you earn gold and you can spend this on upgrading your hero's level, your hero's powers, your sub-units' levels, and the number of sub-units you can have in each level. Gold is relatively easy to get so you shouldn't have to worry about not having enough to upgrade, but if you ever need more gold it exists as an In-App Purchase.
World Guardians is a perfect distraction — the idea of watching the game play out after carefully positioning all your units is a unique style for an iOS game. I definitely recommend giving this one a test drive — especially because it's FREE. I'm sure that as Weeny Brain continues to update the game it will only get better.
World Guardians is an independent game released by Weeny Brain's Games developed using the Corona SDK.
Guest post by Jordan Schmidt - @JSchmidty